Banjo-Kazooie: Grunty's Revenge

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Banjo-Kazooie: Grunty's Revenge
System Game Boy Advance
Release Date North America: September 15, 2003
Europe: October 24, 2003
Japan: Unreleased
Publisher THQ
Genre Adventure, Platformer
Rating E for Everyone
Players 1
Controller Pak
Rumble
Expansion Pak
Link Cable Not Supported
Xbox Live
Nintendo Wi-Fi Connection


Banjo-Kazooie: Grunty's Revenge is a platformer made for the Game Boy Advance. It is the third installment in the Banjo series and the second chronologically.

As with the previous two games, the game stars Banjo and Kazooie, who are sent back in time to prevent Gruntilda's evil plot to prevent them from meeting.

The plot underwent several revisions while the game was in production. Originally, the game was supposed to take place in a parallel reality in which Blobbelda and Mingella never showed up, and Klungo was left to his own devices. However, in the end, it was decided that the game should be set in between the two N64 games.

The game was low-profile in comparison to the previous two installments, but was generally well received. It was also smaller, due to the limitations of the GBA: only 60 Jiggies were available, and there were only five levels.

Contents

Story

Two months had passed since Gruntilda was defeated by Banjo and Kazooie. Klungo, who had been trying to shift the rock ever since it landed on Grunty, came up with the idea of building a robot to contain her soul.

In her robotic body, Grunty schemed to separate the dynamic duo. She kidnapped Kazooie and took her back in time in an effort to prevent her from ever having met Banjo. When Banjo found out what happened, he told Mumbo Jumbo, who performed a magic spell to send him back to the same era.

Back in time, Banjo gets help from Mumbo, Honey Bee, and Bozzeye (who is a relative of Bottles), along with many other NPCs. Banjo loses his memory of his moves from time travel, and is re-taught many of them and even learns some new ones from Bozzeye.

At the end of a long adventure, which all took place thirty years or so in the past, Banjo and Kazooie destroyed the robot (known as the Mecha Grunty), and Gruntilda is forced to return to her body in the future, where she waits for her sisters to come and rescue her.

Gameplay

The game uses an overhead platform design to give the game a 3D feel, although the game is not truly 3D, lacking a controllable camera.

  • jiggys-used to go to the next level
  • notes-used to obtain certain moves from bozzeye
  • jinjos-collect 5 in each level to recieve a jiggy from the jinjo oracle
  • golden leaves-to grant invincibilty for a short amount of time (learnt from bozzeye)
  • mumbo tokens-used for transformations
  • honeycombs-used to gain extra lives from honey.b
  • eggs-used to attack enemies. each egg has a different purpose
-blue eggs-the standard eggs
-battery eggs-used to stun enemies and to turn on varoius things
-ice eggs-used to freeze flames and enemies
-fire eggs-used to melt ice and enemies

Characters

The game's principal characters are:

  • Banjo
  • Kazooie
  • Bozzeye, the duo's mentor for this game
  • A younger Mumbo Jumbo (due to the inevitable paradoxes that time travel entails, this was the first time Mumbo met Banjo and Kazooie, although they had already met him in the future)
  • Gruntilda in her robot form
  • Klungo
  • The Jinjo Oracle
  • Honey B

Worlds

The game's five levels are:

The overworld is Spiral Mountain.

mini games

there are a variety of minigames in Banjo kazzoie grunty's revenge. Most of which are variations of a couple of minigames. All can be replayed at the N. Kreditz arecade after you beat Gruntilda

  • egg scramble
  • sheep dip
  • battle boats
  • grubby chute
  • magic angler
  • slide o' fear
  • frozen fish
  • snowy sleds

See Also

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