Banjo-Tooie
From RWP Wiki
| Banjo-Tooie | |
| System | Nintendo 64 |
| Release Date | NA November 20, 2000 EU April 12, 2001 JP November 27, 2000 |
| Publisher | Nintendo |
| Genre | Platformer, Adventure |
| Rating | E for Everyone |
| Players | 1 to 4 |
| Controller Pak | Not Supported |
| Rumble | Supported |
| Expansion Pak | Not Supported |
| Link Cable | |
| Xbox Live | |
| Nintendo Wi-Fi Connection | |
Banjo-Tooie is a 3D platforming adventure game - developed by Rare for the Nintendo 64. It is the sequel to the 1998 game Banjo-Kazooie. The game stars the famous bear and bird duo, Banjo and Kazooie, and is set two years after the events of Banjo-Kazooie. The game started development before the release of Banjo-Kazooie, and was first released in November, 2000.
Banjo-Tooie was nominated for many prestigious awards - including a nomination for the "Moving Images Award" at the 2000 BAFTA award ceremony, and was also nominated for "Console Action/Adventure Game of the Year", "Console Game of the Year", and "Game of the Year" at the 2001 Aacademy Of Interactive Arts & Sciences awards.
Contents |
Story
Two years after the events of Banjo-Kazooie, Grunty was still stuck under the rock with Klungo still pushing it. One stormy night, while Banjo, Kazooie, Bottles, and Mumbo are playing cards in Banjo's House, a giant drill machine known as the Hag 1 drills out of a wall into Spiral Mountain. The rumbling of the machines caused Banjo and company to become worried. They send Mumbo out into the stormy night. He walks over to a nearby bus. She is no longer an ugly witch, but a bony and uglier witch. Mumbo's cover is quickly blown and the witches follow him back into the house. Mumbo warns Banjo and the others about the situation and they quickly flee...all except for Bottles who thinks it's all a trick. Grunty uses a spell and blasts the house, causing Bottles to burn to a crisp. The witches quickly flee into their Hag 1 as Banjo and Kazooie head off for another adventure.
Gameplay
Banjo-Tooie's gameplay is similar in concept to its predecessor, Banjo-Kazooie. The player must explore the hub world (Isle O' Hags) and enter 9 large non-linear levels, each containing Jiggies which allow further access to the Isle. Once again unlocking levels requires completing puzzles; however, this time the pictures are all based in one fixed point, Jiggywiggy's Temple.
Also returning from the previous game is the ability to transform, allowing access to different areas, as well as the ability to learn new moves. However, this process has been altered from the previous installment. Whereas in Banjo-Kazooie, new moves had been free to learn whenever the player had located Bottles' Molehill, the new instructor Jamjars requires Musical Notes to learn new abilites. One of these new moves is the split up, which allows Banjo and Kazooie to, as the name suggests, go their seperate ways and explore on their own. When doing so, the characters have different characteristics and new abilites. Kazooie is fast, can fly and hatch eggs but has one honeycomb health less than Banjo, whereas Banjo is slower, but has more health and can perform different abilities with his backpack.
Another new staple is the addition of Mumbo Jumbo as a playable character. Mumbo can perform spells which can lead to a Jiggy or aid gameplay.
Characters
Banjo - The main protagonist from Banjo-Kazooie, Banjo the good-natured honey bear returns as the main character in its sequel. He is largely the same as before, but can now split up from Kazooie, giving him a new set of backpack-related moves. He now lacks the claw swipe technique, and when jumping, his voice is slightly lower.
Kazooie - Banjo's red-crested Breegull friend is once again hauled up in Banjo's backpack. This time, however, she has the ability to split up from Banjo, giving her a fresh set of moves. Her wit and sarcasm are as sharp as ever.
Gruntilda - Thanks to her sinister sisters, Banjo's nemesis has returned from the grave after her defeat at the end of Banjo-Kazooie. Two long years of rotting underground have reduced her to nothing more than a skeleton, and her main objective is to suck the life force from the Isle O' Hags to get her body back. Not far into the game, Grunty stops rhyming, a characteristic which she maintained all throughout Banjo-Kazooie.
Mumbo Jumbo - A friend of Banjo and Kazooie's, the skull-faced shaman is now a fully controllable character. Although he is lacking in the attack department, when standing on a Mumbo pad, he can use a Glowbo to perform spells that make finding Jiggies easier or alter aspects of the level. Mumbo's design has changed a bit since the previous game.
Humba Wumba - A native American shaman, she takes over Mumbo's role from the previous game. When Banjo enters her wigwam, providing he has a Glowbo, he can be transformed into a different creature by jumping into her magic pool. The game's two shamans are apparently rivals, and Humba has a very strong dislike for Mumbo.
Bottles - This gentle mole is a good friend of Banjo and Kazooie. In the opening scene, he is visiting the duo and playing cards at their house. When Grunty blasts the house for revenge, Bottles is the only one who doesn't make it out alive. Bottles' burnt body collapses in the duo's yard, and his angel emerges. Angel Bottles can tell you about basic moves if you visit his molehills in Spiral Mountain. Banjo and Kazooie avoid telling Bottles' wife and children the truth, and hope that they can somehow revive their friend.
Jamjars - This loud, commanding mole is starkly different from his mild-mannered brother, Bottles. Jamjars is a military sargeant, and has taken it upon himself to teach Banjo and Kazooie new moves, since their former tutor Bottles is now dead. Find Jamjars' metal silos scattered throughout the worlds, and if you have enough musical notes, he will teach you a new skill. Jamjars has also set up a network of warping silos throughout the Isle o' Hags, and serves as the "voice" of the game, reading signs and explaining things to the duo.
Klungo - Grunty's ever-loyal assistant, Klungo attempted to rescue the witch from under the rock for two years, but was unsuccessful. However, now that she's been freed, Klungo is eager to serve her again. He will encounter Banjo and Kazooie a few times throughout the game and attempt to pummel them. When he fails, he returns to Grunty for the punishment he feels he deserves: a beating.
King Jingaling - The laid-back and easygoing King of the Jinjos, Jingaling is one of the first new characters the duo encounters. His subjects have been scattered throughout the Isle o' Hags, and as incentive for rescuing his people once more, he gives Banjo and Kazooie their first Jiggy. Infuriated by this act, Grunty and her sisters decide to use him as their first target for their life-sucking ray gun, hoping to catch Banjo and Kazooie in the process. However, the two leave Jinjo Palace just in time to avoid the blast. All of the life force is sucked from the palace and its grounds, leaving the king as a zombie, and his pet Toots as little more than a blasted mark on the sofa and a pair of mournful eyeballs. Zombie Jingaling wanders around his throne room and will attack the duo if they approach him, but will also throw out some information about the other rulers of the isle's various regions.
Master Jiggywiggy - This Jiggy-headed sage leads the Order of the Crystal Jiggy. Collect enough Jiggies and visit him in his temple, and he will allow you to try and solve a puzzle representing a location in a new level. Solve the puzzle, and he will use the might of the Crystal Jiggy to open the entrance to that world.
Honey B - This flirtatious bee lives in a giant beehive and rewards Banjo for bringing her empty honeycomb pieces. Bring her enough, and she will extend your life meter.
Worlds/Levels
Stop 'N' Swop
Unlike, the previous game, the once fabled Stop and Swop items are now just plain old items that unlock secret moves and abilites. Two of the "secret" Stop N Swop eggs can be found in Spiral Mountain hidden inside Banjo-Kazooie Game Paks. Striking them will spit out the egg. Taking these eggs to the Egg Shed in Wooded Hollow will unlock secrets in the game. The yellow egg is already in the shed, but must be hatched by Kazooie.
Pink Egg
Above the stump that contains the boots in Spiral Mountain is a metal grate. Fly up there and shoot a grenade egg to bust open the grate. Fly in there and smash the pack to get the egg. This egg unlocks the ability to swing Kazooie as a club.
Blue Egg
Fly to the top of the waterfall in Spiral Mountain and enter the top. Using the grenade eggs, smash the metal grate and do the same thing to get the Blue Egg. This will unlock the ability to have your eggs home at enemies.
Yellow Egg
Once you have learnt the Hatch ability from Terrydactyland, go to Heggy's Egg Shed in Wooded Hollow and drill the rubble covering the split up pads. Split up and take Kazooie up to the top floor, where the yellow egg is waiting in a nest. Hatch it, and you will get the ability to select Jinjo in multiplayer games.
Ice Key
In the "sandy" part of Jinjo Village, there should be a part where you can shimmy on the side of the ledge. Climb that to enter a cave which has another pack in it. Smash it to get the Ice Key. After gaining the Talon Torpedo ability, go to Glitter Gulch Mine, through the Water Storage area to the Waterfall Cavern, and use the Talon Torpedo to get to the ice side of Hailfire Peaks. Use the Ice Key to unlock the Ice Safe and to obtain the Mega-Glowbo. Give that to Humba Wumba in Pine Grove to transform into Dragon Kazooie.
Xbox Live Arcade
Banjo-Tooie is receiving an updated port to the Xbox Live Arcade, much like its predecessor. It is currently on-track for release in early 2009.
See Also
External Links
- [1] - Wikipedia article about Banjo-Tooie
- [2] - 12-segment speed run of Banjo-Tooie being completed in 4:54:13.
| Banjo-Kazooie series |
|---|
| Main series | Banjo-Kazooie, Banjo-Tooie, Banjo-Kazooie: Nuts & Bolts |
| Spin-offs | Banjo-Kazooie: Grunty's Revenge, Banjo-Pilot |
| Ports | Banjo-Kazooie XBLA, Banjo-Tooie XBLA |
