King K. Rool

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King K. Rool in Donkey Kong 64.
King K. Rool in Donkey Kong 64.

King K. Rool is a main recurring character in the Donkey Kong series.

Contents

Biography

K. Rool is the primary antagonist of the Donkey Kong series and acts as the recurring final boss for several of them, making him analogous to Bowser from the Mario series. K. Rool is the psychotic king of the Kremlings, a massive army of crocodile-like creatures who enjoy causing trouble for Donkey Kong and his friends. A master of disguise, he assumes many different personas. His most distinguishing features are the tic in his left eye and his golden belly, which may or may not be armor-plated.

K. Rool is the demented leader of the Kremling Krew, a group of Kremlings who live on Donkey Kong Island's neighbor, Crocodile Isle. Over the years since the original Donkey Kong Country, K. Rool has developed a deep hatred against the Kongs. Initially he just wanted Donkey Kong's banana hoard (which has raised the question among many as to why would crocodiles want bananas to begin with), but his failure to obtain it led him to try and hurt the Kongs directly. King K. Rool also has a tendency to be "down but not out" as seen in Donkey Kong Country (falls as if defeated, even fake credits of the game with the names of Kremlings start to roll then gets back up), Donkey Kong Country 2: Diddy's Kong Quest (falls several times and gets back up), and Donkey Kong 64 (once the fights are over, he suddenly becomes conscious and tries to take down Chunky Kong, but is stopped by a joint effort from Candy and Funky).

K. Rool has several vehicles he uses for transport. These include the Gangplank Galleon in Donkey Kong Country, the Flying Kroc airship in Donkey Kong Country 2, the Knautilus in Donkey Kong Country 3: Dixie Kong's Double Trouble!, and the Crocodile Isle and an unnamed airship in Donkey Kong 64.

Taking into consideration his physique, as his body may be composed of more muscle than fat, his attacks and athletic abilities from the first Donkey Kong Country and Donkey Kong 64, he is capable of inflicting considerable damage with physical strength alone. The brute strength that he possesses may rival or perhaps even surpass that of Donkey Kong and Chunky Kong.

While hardly anything is known about K. Rool's past, there have been some certain rumors about the existence of K. Rool's wife. In fact, in Donkey Kong Country 3: Dixie Kong's Double Trouble!, after Dixie and Kiddy Kong defeat KAOS, K. Rool mentions that KAOS was constructed by his wife's best pots and pans. However, in the Scribes section of Rare's website, Leigh Loveday revealed that K. Rool's "my wife is going to kill me" line was merely "a typically throwaway Reeves and Mortimer reference".

An interesting note is that while in the western canon created by Rare, all the K. Rool personas are different iterations of the same character, in the Japanese canon, Kaptain and Baron K. Rool are actually brothers of King K. Rool.

In the Games

Donkey Kong Country

In Donkey Kong Country, King K. Rool steals Donkey Kong's bananas, but is foiled by Donkey Kong and Diddy Kong. During the final boss battle, K. Rool attacks Donkey and Diddy Kong directly by jumping repeatedly (he can even jump from one side of the stage to another in a single jump) in an attempt to crush them with his weight, charging at them with tremendous strength and speed, (faster than the Kongs themselves) throwing his crown which comes back as a boomerang, and making cannonballs fall from the sky at the Kongs.

Donkey Kong Land

Donkey Kong Land for the Game Boy has a similar plot where Cranky Kong bets the two heroes they cannot get the bananas back on an 8-bit system. Cranky even calls K. Rool to help with the bet.

Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2, K. Rool, under the guise of Kaptain K. Rool, kidnaps Donkey Kong and takes him back to his home of Crocodile Isle. He is foiled by Diddy Kong and Dixie Kong. This time around there is a more pronounced pirate setting, and King K. Rool goes under the name Kaptain K. Rool. In the final boss fight, K. Rool, uses a Blunderbuss that can fire cannonballs. He can shoot normal cannonballs, spiked cannonballs, purple clouds that reverse the movements of left and right, blue clouds that temporarily freeze, and red clouds that slow the target's movements. In addition, he has the ability to turn invisible (his location can still be pinpointed by the smoke he makes as he moves). During the fight in The Lost World, his attacks are basically the same, but he only utilizes the spiked cannonballs and purple clouds, which have the same patterns as the cannonballs. A single regular cannonball is fired at the end of the lengthy barrage of attacks, which signals the only chance the Kongs can defeat him.

Donkey Kong Land 2

Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, King K. Rool is going by the name of Baron K. Roolenstein. Working in the shadows, he captures a vacationing Donkey Kong and Diddy Kong in the Northern Kremisphere part of the DK Isles, stuffs them in the cybernetic body of what was believed to be the new Kremling king, KAOS, and uses their brain power to control it behind the scenes. He is foiled by Dixie Kong and Kiddy Kong.

Donkey Kong Land III

Donkey Kong 64

In Donkey Kong 64, for the N64, King K. Rool steals Donkey Kong's golden banana hoard as a distraction for the Kongs while he attempts to fix his Blast-O-Matic laser that is going to destroy Donkey Kong Island. Meanwhile, he has his men lock away four Kongs (Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong, Donkey Kong was not captured). They are freed one by one and in the final battle where they foil K. Rool's plans once again. King K. Rool dresses as a boxer by the name of King Krusha K. Rool; incidentally, the name Krusha was also used for one of the enemies in Donkey Kong Country and even as the name of the hidden playable character of the game's multiplayer mode.

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