Musical Note

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Banjo Items
Image:MusicalNote.gif

Collectible
Jiggy
Musical Note, Treble Clef
Jinjo
Honeycomb
Empty Honeycomb Piece
Extra Life
Mumbo Token
Cheato Page
Glowbo
Vehicle part (List)
T.T. Trophy

Disposable
Eggs: Blue Egg, Fire Egg, Grenade Egg,
Ice Egg, Clockwork Kazooie Egg,
Rapid-Fire Egg, Proximity Egg, Battery Egg
Feathers: Red Feather, Gold Feather

Shoes
Turbo Trainers, Wading Boots,
Springy Step Shoes,
Claw Clamber Boots

Stop 'N' Swop
Stop 'N' Swop Eggs
Ice Key
Mega-Glowbo

Musical Notes are items from the Banjo series. They are golden musical notes - specifically, each one is a joined pair of quavers (eighth-notes). They have appeared in every installment of the series so far.

Contents

In the Games

Banjo Kazooie

A Musical Note in B-K.
A Musical Note in B-K.

In Banjo-Kazooie, Notes were required to break the Note Doors that Gruntilda had set up in her lair. Uniquely for Banjo-Kazooie, Notes cannot be removed from the levels they are in; that is, as soon as the player leaves the level, the Notes are returned to where they were. The highest number of notes collected in the level before leaving or dying was recorded and taken as the player's number of notes from that level. This system often bred frustration: dying after collecting 95 Notes meant that the player had to collect all 95 Notes again in addition to the remaining 5 Notes if they wanted to make 100. The official in-game explanation for this was that Gruntilda's magic prevented Banjo and Kazooie from taking the Notes out of the worlds.

Banjo-Tooie

A Note Nest.
A Note Nest.
In Banjo-Tooie, both the purpose and dynamics of the Notes were changed. Note Doors were abolished and a Note fee for learning moves was established. Additionally, Notes were treated just like other collectible items, in that once they had been collected, they stayed collected. This meant that a player could collect 50 Notes from a level, leave, return later and collect the other 50 to reach 100. Finally, the Notes were grouped into Note Nests, each one containing 5 Notes, as well as each level featuring a Treble Clef, worth 20 Notes. This meant that there only needed to be 16 Note Nests and one Treble Clef in a level, compared with 100 individual Notes in Banjo-Kazooie. There are 100 Notes in each of the first eight worlds of the game (Cauldron Keep features no collectibles) and 100 in the Isle o' Hags, equaling 900 Notes total.

Banjo-Kazooie: Nuts & Bolts

A Musical Note in Nuts & Bolts.
A Musical Note in Nuts & Bolts.

In Banjo-Kazooie: Nuts & Bolts, Notes are used as currency. They come in three varieties, denoted by color: copper (worth 1), silver (worth 5) and gold (worth 10). The Notes differ from their usual appearance in this game: they now appear as a joined pair of semiquavers (sixteenth-notes). There appear to be around 200 Notes in each Act of each level, as well as 900 in Showdown Town. Collecting all of the Notes in Showdown Town earns the player an Xbox Live Achievement. There are 1,900 total collectible Notes, however, extra Notes can be won in Challenges, from Klungo's Arcade, from Jinjo-freeing, Minjo-capturing, and Jinjo Bingo. The full amount of Notes, collectible and extra, adds up to 5,230. Only the collectible Notes add to the Totals menu.

Banjo-Kazooie: Grunty's Revenge

Banjo-Kazooie: Grunty's Revenge's Note system was largely unchanged from Banjo-Tooie; the only difference was that some Notes were individual, while some were grouped in nests.

Banjo-Pilot

In Banjo-Pilot, collecting the Musical Notes scattered around the tracks while racing increases the amount of Cheato Pages you get at the end of the race.

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